If returns are received and the item is not in original condition, the seller will assess the damages and a % based refund will be given relative to the sellability of the item.
After 14 days without communication, all sales are considered final.
Returns initiated after 7 days are subject to approval, and will be issued in non-transferrable merchandise credit without exceptions. I will always do my best to represent the items accurately. As items are vintage, tiny flaws may be overlooked. Seller covers return shipping on heavily misrepresented or damaged items. Try ons welcome, but items must be returned in original condition as sent. Buyers are responsible for return shipping, except in cases where goods are damaged in transit or grossly misrepresented (seller will cover shipping costs in those cases). Refunds will be given in the original form of payment, refunded through Etsy. Do not ship items back without initiating the return process as it may jeopardize your refund. Send a direct message to initiate the return process. You have 7 days from initiating the return to ship the item back. This beautiful, fun adventure story stands up to the test of time, and is one many will be enjoying for years to come.NO HASSLE RETURNS: You may return an item for any reason, in the original condition received, for up to 7 days after tracking confirms delivery of your item. There is a liberal use of chibi characters when they are frustrated or overly excited. But the illustrations and story don't take themselves completely seriously. There are several 2-page spreads that are even more stunning in this enlarged edition.
The illustrations of this story are highly detailed. CLAMP is known for their dark, heavy eyes and elaborate costuming. The rich world of Cefiro is the main star of the story so far. The supporting cast is presented with a very surface-level characterization. By the end of this first volume, you have a basic sense that Hikaru is loyal and strong-willed, that Umi is delicate and fast-acting, and that Fuu is logical and caring. The first volume lacks a bit in character building, but through the side comments and actions of the main three, we get a little bit of a sense of who they are. The world of Cefiro plays much like a Japanese RPG, so the structure of fetch-quests is something very familiar to many. The three find out from Presea, the weapon maker, that they will need to adventure to obtain materials for their individual weapons, and all of this will culminate in awakening the Rune Gods in order to save Emeraude and Cefiro. Clef bestows upon them magical armor and points them in the direction of a weapon-maker, just before he is overtaken by evil minions. They are rescued by a sorcerer, Guru Clef, who explains to them that the Pillar of Cefiro, the kidnapped Princess Emeraude, has summoned them to the world to become the legendary Magic Knights and save them all. These three ladies careen through the sky of a land that is very clearly not Japan. Three girls - Hikaru, Fuu, and Umi - from separate schools are singled out and pulled into a magical realm known as Cefiro (previously published as Cephiro). We then join several schools on a field trip to Tokyo Tower. Rayearth begins with a mysterious young girl praying for the Magic Knights to save her world.
MAGIC KNIGHT RAYEARTH MANGA VOL 7 SERIES
I have also reviewed this 6-volume series previously in one review. In honor of the 25th Anniversary, I will be providing reviews of every volume. As with many series of my childhood, Rayearth has been republished in a hardback anniversary edition with enlarged pages and beautiful covers.